![]() We hope you enjoy this glimpse of another one of the improvements that we have put into the next release version of LightWave 3D. Lino will cover the changes in a bit more detail in the following post and will provide a short video demonstration of the buffer workflow. We are excited about these new changes to our render buffer workflow and feel that they will make it much easier for you to get your work done. In the next release version of LightWave each of the new render buffers closely follow industry standards, so LightWave artists will have a straight forward way to properly rebuild the LightWave render in any professional compositing package, such as BlackMagic Design’s Fusion, After Effects or Nuke. This was a huge frustration for our users and honestly for us as well so we have eliminated this problem. How many of you have wanted to easily rebuild your LightWave render from the various render buffers inside of a 2D compositing package? In the past this required somewhat of a black box formula which could be very elusive to recreate in the 2D compositing package. 3D painting tools are usually incorporated in 3D modeling software, but you can always use them as standalone instruments. The result is that the buffer export tools already available in LightWave2015 have been taken to a whole new level of integration and usability in LightWave Next. Lightwave 3D - Production-proven software. Supporting this critical compositing workflow has been a very high priority for us for quite a while and with the next release of LightWave we have made significant improvement in this area by greatly enhancing our render buffers workflow. ![]() Thankfully, today compositing and color correction are unquestionably a fundamental part of any high level video or film production workflow. Having a great render engine is extremely important for creating quality 3D content, but often compositing is the key to making the 3D renders look perfect. This is to illustrate how much I value the 2D compositing process for 3D design and recognize how important it is to make the process of getting rendered elements from LightWave 3D into the various compositing packages.īy now most of you are aware of the new render engine which will debut with the next release of LightWave. When I became a supervisor I insisted on having at least one of my animation team be a 2D compositor which ultimately resulted in my team delivering consistently more shots and at a higher quality than the other teams. In fact I once worked at a visual effects broadcast studio where my supervisors took extreme pride in doing “it all in 3D” which meant that they did not use any other software aside from LightWave 3D to create the final shots.Īt that time I remember being impressed with their single-minded passion but I recognized 2D compositing as a powerful tool for getting the shots done more quickly and with much more creative freedom than using LightWave 3D software alone. It may seem shocking but at one time it was fairly common to do compositing for broadcast directly in LightWave 3D with 3D elements enhancing background plates.
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